VFX Artist / 3D Generalist / UIUX / Graphic Design
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About
Character Animation :
Gained in-depth experience and honed traditional keyframed 3D character animation skills I Autodesk Maya I 2024 I 14 Weeks
Details
Project Brief :
TCA (Technical Character Animation)
This course builds a foundation in body mechanics, focusing on weight, balance, and authenticity. Students master the 12 principles of animation through exercises like a ball bounce, advancing to blocking, splining, and polishing workflows. Designed for FX, film, and game animation, it offers hands-on exposure to the art of movement.
This course opened a new door for me. I had so much fun transforming from a beginner with little to no character animation experience into somewhat fluent in an animator’s language. I developed a solid understanding of character animation workflows in Maya and learned to bridge the principles of VFX and animation, enriching my creative process.
00:02 -
Body Mechanics
II
00:09 - Body Mechanics I
00:25 - The Style Walk Cycle
00:33 - The Side Step
00:36 - The Vanilla Walk Cycle
00:44 - Primary and Secondary Action
00:51 - Overlapping and Secondary Animation
00:58 - Animating with Weight
01:09 - Timing and Spacing
All the rigged characters showcased in this reel were provided through the course website.
Disciplines :
Instructor :
Character Animation
Autodesk Maya
Anord Render
Moshe Mahler